Most of the time, death comes from simply running into a ghost when you have no powers at your side, and while you are afforded some leeway for backward movement, the ever-encroaching glitch wall ensures you don't dawdle for too long. Though it isn't quite an endless runner, you have endless forward progression, and the goal is to see how far you can go and how many points you can rack up before you die. The title is presented in an isometric perspective, and you move forward while trying to avoid being touched by ghosts. If you're familiar with Hipster Whale's breakout hit Crossy Road, then you have a very good idea of what to expect in Pac-Man 256. If you can get over the decision to not put this on the more portable 3DS and Vita, then you'll find a good game that's both familiar and calming. That glitch became a good backdrop for the mobile title Pac-Man 256, which was successful enough to merit a port to home consoles and the PC. Pac-Man was the exception, and it was more of an accident since the game would lock up if the player were lucky and skilled enough to make it past the 256th stage. While many titles had a premise, none had an actual ending except for the "game over" screen. The golden era of the arcades featured games that concentrated on score.
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